Attu Studio brings visions and ideas to life through the use of images and motions which become stories capable of narrating the evolution of what will be, but is not there yet.
Attu Studio's creations are original, synthetic, creative representations, respectful of the original project. The mixture of languages and the use of new medias enhances meanings and contents.
The carefullness on the narration goes alongside with the ability to give a stylish footprint to the project. This creative interpretation is the core of a process that produces images, videos or multimedia presentations, capable of communicating messages, explaining contents and arouse emotions.
Graduated with honors from the School of Architecture at the University of Florence. After having worked as a university assistant in its Urban Planning department, he moved to Milan in 2001 to work in the studio of Stefano Boeri. In 2003 he collaborated with Gaetano Pesce in New York. He founded Attu Studio in 2004. 8 years of in experience in computer graphics has led to the studio’s participation in high-quality projects in collaboration with various internationally-renowned architects, engineers and photographers including Dominique Perrault, Richard Rogers, Ove Arup, Groupe 6, Oliviero Toscani and Ettore Sottsass. The studio has also collaborated with well-known advertising agencies in Milan in the creation of images and events for advertising. The studio also took part in major public-works projects in Milan , creating visualizations for ‘Milan Expo 2015’ and presentations of the Territorial Planning Project for the City of Milan.
She graduates as a philosopher, and at the same time she develops her passion for art: the degree thesis on Foucault intercepts the Master in Multimedia and Content Design. She worked with governmental authorities and universities on multimedia and didactics projects.
Nessuno lo vide sbarcare nella notte unanime, nessuno vide la canoa di bambù incagliarsi nel fango sacro; ma pochi giorni dopo, nessuno ignorava che l'uomo taciturno veniva dal Sud e che la sua patria era uno degli infiniti villaggi che sono a monte del fiume, nel fianco violento della montagna, dove l'idioma Zend non è contaminato dal gerco, e dove la lebbra è infrequente. L'uomo grigio baciò il fango, montò sulla riva senza scostare (probabilmente senza sentire) i rovi che gli laceravano le carni, e si trasse melmoso e insanguinato fino al recinto circolare che corona una tigre o cavallo di pietra, che fu una volta del colore del fuoco ed è ora di quello della cenere. Questa rotonda è ciò che resta d'un tempio che antichi incendi divorarono, cui profanò la vegetazione delle paludi, e il cui dio non riceve più onori dagli uomini. Lo straniero si stese ai piedi della statua. Si svegliò a giorno fatto.
In ‘94, began his studies at the School of Architecture, where he will develop his passion for 3D visualization of architecture. At the turn of the new century, under the alias “Natas”, he became moderator of the forum and collaborator of C4Dzone (important Italian portal dedicated to the world of 3D). In addition to keeping the C4Dzone community active, he has taught and has participated in projects for their school of graphics (the graphics department of Sky has been among his pupils ) After having collaborated with important architectural studios in Milan, he moved to Padua in 2003 to work on the design of the hotel facilities of the highest standard. Once back in Milan, in 2007, he began his own freelance business as an architect and 3D visualizer. Among his collaborations he can count such important names as McCann Ericksonn and Versace, as well as a very productive relationship with Attu Studio, which continues with passion and important productions.
Francesca D'Antona e Paolo Gargiulo